Crossing the Blues
AMazingTD (Tower Defense) v0.98.97 s60v5
Symbian S60v5 [i8910HD/5800/N97/Mini/X6] Games




2010-01-11 - First public version v0.91.54
Here is a free touch screeen tower defence game that I've been developing for a while.
It has only been tested on a Nokia 5800 XM so I don't know if it works on any other S60v5 phones.
This is just a beta version, the game needs some more balancing and the graphics can be improved.
Please let me know of any bugs you'll find.

Anyway, I hope you'll like it.

Known bugs in v0.91.54
1) LaserTower is bugged, avoid upgrading it higher than level 2. EDIT 2010-03-20: This bug has been fixed in v0.96.32

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2010-03-20 - New version v0.96.32
Here is a new version of the game. The LaserTower bug has been fixed and there are many new features.
The graphics have been improved thanks to Zuut.
This is still a beta version.

Change log v0.96.32
* 4 New Towers: MoneyTower, SniperTower, DetectorTower, TrackingTower (total 10 now).
* 5 New levels (total 13 now, including bonus).
* See info on placed towers.
* More level info (like wavenumber & time to next wave).
* Killed enemies can spawn bonus gold coins.
* Background menu graphics.
* Improved tower graphics, that change when you upgrade.
* Improved most monster graphics.
* Fixed laser level 3+ that teleported enemies to up-left corner & froze game.
* Rebalanced most of the towers.
* More time until first wave is released
* Increased minimum wave bonus.
* Reduced battery drain while game is paused.
* And more...

Known bugs in v0.96.32
1) Confirmed: Some enemies in level 5 escape from the path and continues until they go out of the screen making it impossible to continue on that level. (Reported by vjivkov)
2) Confirmed: When answering an incomming call using the green button during gameplay the is not paused. (Reported by angelkiller in v0.96.32)
3) Reported: ForceField Tower upgrade 8 is free. (Reported by torrez 2.5)

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2010-05-18 - New version v0.98.97
This version includes bigger towers, visual improvements and it's now easier to position the towers in the game.

Change log v0.98.97:
* Fixed: Spark enemies going outside level (bug 1 in v0.96.32).
* Fixed: After last tower upgrade level the menu now shows "Max upgraded".
* New: Towers are now 50% bigger.
* New: Indication of valid position when building towers.
* New: Indication of slow down, stun and poison spell on enemies.
* New: Tower position can be adjusted using arrow buttons before finalizing the position by pressing on the tower. This can be turned off by setting the "Tower adj" option to Off.
* New: Possibility to reset all high scores in the options screen.
* New: Level 14.
* New: Cool level backgrounds thanks to Zuut.
* New: Bonus levels are now indicated by stars on the levels map screen.
* New: Healthbar changes color according to how many health points the enemy has left.
- Green < 50 - Lime < 100 - Yellow < 200 - Orange < 500 - Red < 1000 - Pink < 2000 - Purple >= 2000
* New: "Send now"-button for releasing next enemy wave earlier.
* Changed: Much nicer menu buttons.
* Changed: Removed grid.
* Changed: Wave 20 in Level 4 was too hard.
* Changed: Increased time between waves to 20s (30s to first wave).
* Changed: All towers have 7 upgrade levels instead of 8.
* Changed: Some enemies are more resistant to bullets from specific towers.
* Changed: Now clicking a tower shows its radious, clicking again shows the popup menu.
* Changed: After upgrading a tower, now the popup menu remains visible.
* Changed: Renamed towers:
- LaserTower -> Pulsed Laser
- RapidTower -> Chaingun
- ArrowTower -> Autobow
- BombTower -> Mortar
- TrackingTower -> Tracking Laser
* Changed: Tower balancing:
- Chaingun more powerful.
- ForceField more powerful.
- SniperTower weaker.

Known bugs in v0.98.97
1) Confirmed: When answering an incomming call using the green button during gameplay the is not paused. (Reported by angelkiller in v0.96.32)

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Suggestions - Updated 2010-04-17
Below is a list of suggested game improvements from users in this forum. It has been compiled by Zuut with some adjustments by me (Xtream_).
NOTE: These are only suggestions and there is no guarantee they will be implemented. The point of the list is to avoid posting suggestions/issues that are already known.


Balance:
--------
*Levels that are too hard: 9 (wave 2), 11, 12.
*Towers that are not good enough: Tracking, Slow, Bomb, Rapid & Forcefield.
*SlowTower: Improve last 2 upgrades.
*Upgraded towers are not good enough.
*Longer time between waves (5s=>10s).
*Level4 - too much money initially.


Features:
---------

Options:
*Reset all high scores.
*Difficulty - Easy, Normal, Hard.
*Classic graphics.
*Not show full health bars.

New towers:
*Flamer - Many small flames.
*Rockets - Tracking.

Change tower names:
*Laser -> Pulsed Laser/Vibronic Laser.
*Rapid -> Machinegun/Chaingun/Gatling/Minigun.
*Arrow -> Cannon/Crossbow/Arbalest/Arblast/Ballista/Autobow.
*Bomb -> Howitzer/Haubits/Artillery/Bombard/Mortar.

Towers - other:
*See tower radius somehow (without popup).
*Change ForceField to not chain by created, but to all near. Upgrade one at a time.
*Show changes to next upgrade under upgrade button.
*Tower Reload/power-up graphics.
*Can set tower behaviour (track first/last/strongest/weakest/nearest/farest/most hit).
*Rotate tower/directed towers.

Levels:
*Choose 5 towers of all to use on a level.
*Total time.
*Faster speed, x2, x4.
*Color themes.

Monsters:
*Can select monster and see info about it.
*Can be 2 waves at same time (next wave button).
*Show monsters half transparent under some bridges.

Bug testing:
*Store tower total damage.

Menu:
*Better button graphics.
*Show graphics for all tower upgrades in info.

Graphics other:
*Bullet graphics.
*Prettier explosions.

Other:
*Buildable railroads for towers.
*Bonus spots on level, enhancing tower.
*Mega towers (4 of same kind in a square fully upgraded).
*Store animation frame list in text file.
*When placing towers, see which squares that will be occupied.
*Change scoring type. (Suggested by XRC kingkoning)
- if you run out of lives, the score you had up to that point is saved and can be viewed at the overview scoring list. also mention the amount of waves the user has passed
- if you complete a level with 1 or more lives lost, give the user a silver medal which can be viewed at the overview scoring list
- as already in the game, a gold medal is rewarded for completing without lives lost
- after the game ends add the amount of money in stock to the total score reached for that level
*A table that shows next-coming foes.

Download to PC Clickshere
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